Group planning their fundraiser

Getting started

Checklist: get the fundraiser going in a week

A simple checklist for starting a fundraiser where the team, class or association sells clothing — from goal to first sale, step by step.

← All guidesPublished 17 June 20264 min read

Starting a fundraiser doesn't have to take long. With the right order you can go from idea to first sale in about a week. Here's the checklist.

Day 1–2: Decide and apply

  1. Set a goal. An amount and what the money is for.
  2. Appoint a contact person with access to the group's Swish number.
  3. Apply. Fill in the form — it takes under five minutes.

Day 2–3: Get the store

Within 1–2 days your store is ready, with the full range and a personal sales link for each member. No stock, no start-up costs.

Day 3–4: Prepare the sellers

  • Hand out the sales links to everyone.
  • Write a short message everyone can paste when they share.
  • Set a deadline — 4–6 weeks usually works best.

Day 5–7: Launch

  1. Everyone shares their links the same day — a joint start builds momentum.
  2. Spread across several channels: chat, social media, family and friends.
  3. Follow up. Share how it's going toward the goal after a few days.

Remember

  • Customers Swish directly to the group — you keep 35%.
  • No cash handling, no stock, no start-up cost.
  • Remind people at halftime for a new peak in sales.

Ready to start?

See how it works for teams, classes and associations, or apply now and you're up and running within a week.

Ready to get started?

We set up your store in 1–2 days. No costs to start.

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